WebQuest

Internet Safety & Awareness Comic Book Creation in ToonDoo

Introduction

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The Internet can be a wonderful resource for researching information, communicating with friends, shopping for hard to find items, and for simple entertainment.  It can also be a dangerous world for children and adults, who are not prepared for the dangers that await.

Your local City Council has chosen you, based on your knowledge of Internet Safety & Awareness and your creativity with Digital Media, to create an original Internet Safety & Awareness Comic Book about Cyberbullying, Identity Theft or Sexting, that you can share with your classmates (students your age or younger).

This lesson is aligned with the ISTE's NETS Standards for Students.  The specific standards covered are listed below!

Click the Image to open the ISTE's NETS for Students Standards Page!

1. Creativity and Innovation
  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
 
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
3. Research and Information Fluency
  Students apply digital tools to gather, evaluate, and use information. Students:
 
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
4. Critical Thinking, Problem Solving, and Decision Making
  Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
 
a. identify and define authentic problems and significant questions for investigation.
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed decisions.
5. Digital Citizenship
  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
 
a. advocate and practice safe, legal, and responsible use of information and technology.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship


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