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 Part 1 (65 minutes)Your company of 30 will be divided into 5 groups of 6 for this activity. Number yourselves Groups 1 – 6.Within each group, divide yourselves into 2 expert sub-groups A and B (of 3 architects and 3 finance officers respectively). Architects in sub-group A are tasked to design the blueprint of the amusement park; finance officers in sub-group B are tasked to source for the best bank loan scheme available to fund this project. You also have to ensure that all operations are profitable.(A) Instructions for Architects in Sub-Group A:(i) You will be allocated 15 000 m2 of land to work with. Come up with a detailed map (with appropriate scale and legend) that includes the following: A gate representing the entranceAt least 3 ridesAt least 3 game stallsAt least 2 food stallsA fountain at the centre of the amusement park as a reference point for the calculation of bearings of other landmarks/attractionsDraw the map of your amusement park using the software, Google Sketchup 8 (Resource #1). If you need a memory refresher, click on Resource #2: Getting started with Google SketchUp (as well as other Youtube videos put up by SketchUpVideo). Remember, the map must be drawn to scale and you are only required to show the top-down view of the amusement park using basic geometrical shapes.(ii) Next, you have to record the map and actual lengths and areas as well as bearings of the landmarks, in the table provided (Resource #3: Template for Length and Area Conversion.doc). You have to fill up the table of values, clearly stating all relevant working and answers.(B) Instructions for Sub-Group B members(i) As you already know, the estimated cost of the project is S\$2 000 000 (S\$2 million) and the loan tenure is 10 years. By now, you should have completed your market research and you need to narrow your choices down to three banks. In your proposal (documented in Microsoft Word), clearly state:Name of bank and loan scheme adoptedType of interest available (i.e. simple and/or compound)Total amount to be repaid by the end of 10 yearsHence, recommend the most suitable loan scheme (out of the 3 you have chosen) that your company should adopt for the project. Show all working clearly, hence justifying your choice.(ii) As finance officers, you are also tasked to evaluate whether the three game stalls are profitable. The games have already been designed (Resource #4: Games at the Amusement Park). Calculate the probability of winning at these 3 stalls so as to predict if the stalls will make a profit. If the probability of winning at a certain stall is more than or equal to ½ (i.e. P ≥ ½)@font-face { font-family: "ヒラギノ角ゴ Pro W3"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 11pt; font-family: "Times New Roman"; color: rgb(54, 54, 54); }div.Section1 { page: Section1;@font-face { font-family: "ヒラギノ角ゴ Pro W3"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; text-align: justify; font-size: 11pt; font-family: "Times New Roman"; color: rgb(54, 54, 54); }div.Section1 { page: Section1; }, the stall will not make a profit. You have to record all workings on the same document in the space provided (Resource #4).For the stall(s) that are not making a profit, recommend changes so as to ensure that they will make money (i.e. probability of winning is strictly less than ½). Also record your suggestions on the same document (Resource #4).Part 2 (30 minutes)When Part 1 activities are completed, all six groups have to present their findings to the entire company. Each group may choose to appoint specific presenters or have the whole group go up front to present the project.In this presentation, you have to present the maps of your proposed amusement park, table of values for bearings, length and area conversion, as well as proposals for bank loan schemes and profitability of the game stalls.
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